CG cookie - Creating a Fire Dragon with FumeFX in 3Ds max [2012, ENG]
テC 糺・黶E/b>: 2012
マ韈粽蒻蛛E: CG cookie
マ蒡・頸褄・B: 3 瑰
メ韵 ・褞鞨・/b>: ツ鞴褓I
゚鍄・/b>: タB・鴦・・br />
In this Citizen video for 3ds max, we値l explore more FumeFX, and this time we値l take a look at how to use it with deforming objects as an animatre character. We値l pick the Dragon sample scene that can be found in the Sample DVD of 3ds max installation, and we値l try to create an FX shot with a fire dragon emitting flames, smoke, dust, ashes, etc etc...
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Creating a Fire Dragon with FumeFX ・Part 1
In this Citizen video for 3ds max, we値l explore more FumeFX, and this time we値l take a look at how to use it with deforming objects as an animatre character. We値l pick the Dragon sample scene that can be found in the Sample DVD of 3ds max installation, and we値l try to create an FX shot with a fire dragon emitting flames, smoke, dust, ashes, etc etc.
We値l start creating the basic PFlow setup to emit particle ashes using some turbulent forces to move it in a more realistic way, then we値l star preparing one FumeFX layer to emit dust/smoke from some area of the dragon body. We値l work to tune speed and look, using a Noise map to decide where we have to emit smoke, then we値l prepare the wavelet turbulence setup to prepare final pass. In part 2 we値l prepare final smoke layer render, and ash passes to start comp it, then we値l work on various fire passes.
Exclusive: Creating a Fire Dragon with FumeFX ・Part 2
In this Citizen video for 3ds max, we値l continue to work at the Fire Dragon series. We値l prepare a fire layer just to have the creature made of flames. We値l work on the simulation trying to have not so big flames, and not so long flames, just something like a volume of fire. We値l tune rendering parameters and prepare the wavelet turbulence simulation. In Part 3, we値l prepare some additional passes and work a little bit more on particles, so we can start preparing different rendered passes to comp it.
Exclusive: Creating a Fire Dragon with FumeFX ・Part 3
In this Citizen video for 3ds max, we値l take a look at how to finalize the Fire Dragon tutorial series, so we値l prepare an additional fire/flames pass, to add some more details to the fire creature, then we値l start rendering and adjusting the various layers. To finalize the project we値l import all the layers in Combustion and we値l comp it all together using some color correction and some effects as glow and sharpen, and we値l play a little bit with merging mode to find the best compromise for final look.
ヤ琺・ ・韲褞A: C竅E・br />
ヤA・・粨蒟・/b>: FLV
ツ鞴褓: MPEG4 Video (H264) 956x538 30.00fps ~1700 Kbps
タ蒻: AAC 44100Hz stereo 72 Kbps
ム・瑣 CG cookie - Creating a Fire Dragon with FumeFX
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